On Monday, September 22, 2003, at 09:30 AM, Klaus Major wrote:

I thought there were plans to remove the "set script of x to z" stuff at all?
Looks like that was only "planned" ;-)

Wha? From standalones only, or entirely?

From standalones only, of course :-)


If i only could remember where i read about that...
Maybe the MC list?

Klaus, Alex, et al:


I was under the impression from the get-go that one could not set the script of any object from the standalone engine.

I recall a conversation with Kevin about being able to correct scripting errors by creating an update stack that would replace scripts in other stacks. My recollection was Kevin said one could replace a control with an updated control; but one could not, via the standalone engine, change the script of a control.

Does the 10-line max come into play in "set the script of this stack...", Jan? Even if that is the case, it still makes it possible for an update stack to modify any handler not physically in the standalone flash screen (assuming all handlers > 10 lines could be in a library which can be replaced en mass).
--


Rob Cozens
CCW, Serendipity Software Company
http://www.oenolog.net/who.htm

"And I, which was two fooles, do so grow three;
Who are a little wise, the best fooles bee."

from "The Triple Foole" by John Donne (1572-1631)
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