On 10/25/03 6:05 AM, Martin Baxter wrote:

I'm no expert so correct me if I'm wrong, but as I understand it, constants
are a structurally different kind of thing from variables, and there is a
bit more to it than scripting style preference.

The major difference I don't think anybody has mentioned is that since the
value of a constant is known at compile time, it can be inserted directly
into the resulting object code. So the value has only to be looked up once
- at compile time - whereas a variable always has to be re-evaluated at
runtime. A variable that's got from an accessor would seem to be even more
work because a handler has to be run to determine which variable to look up.

I think this is more true for other languages than for x-talks. We'd need Tuv or someone to verify it, but I believe that even constants need to be evaluated each time they are used. For example, assume a constant:


constant x = 123

Now I could use that constant a number of ways in scripts:

 add 1 to x
 put x after myNumber

In the first case, x must be typed internally as an integer. In the second case, x must be typed internally as a string. The compiler still has to evalute and decide.

--
Jacqueline Landman Gay         |     [EMAIL PROTECTED]
HyperActive Software           |     http://www.hyperactivesw.com

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