On Nov 2, 2003, at 6:26 PM, Kurt Kaufman wrote:
"...What you show above is just 'change the size of the stack window as we go
along'. So yes, you can fake it but the stack has to be resized by
scripting, right?..."
This brings up an interesting thought: To what extent are Rev's objects created, sized, etc. at runtime?
100% and that's the beauty of it. Transcript compiles on the fly. In fact the Rev IDE is itself a bunch of Rev stacks. So you can add/remove/change any object, all at runtime.
For that matter, aren't they actually instructions handed off to the operating system, anyway (as opposed to, say, something like HyperCard's field scrollbars which I understand to have been "internal", i.e. not using the operating system's built-in resources).
Of all the Rev look and feels, only Mac OS Appearance Manager is natively drawn by the OS. All others including Mac OS, Windows and Unix are all "emulated". This means the OS just thinks that Revolution is drawing an image- but it's actually a scene showing all of the controls and widgets.
Alex Rice <[EMAIL PROTECTED]> | Mindlube Software | <http://mindlube.com>
what a waste of thumbs that are opposable to make machines that are disposable -Ani DiFranco
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