Date: Fri, 7 Nov 2003 04:03:17 -0800 (PST) From: Eric Engle <[EMAIL PROTECTED]> Subject: 3d Revolution/MetaCard How can one integrate 3d animation into metacard/revolution? (off to scour the web and the documentation)
With our iGame3D external. See http://www.igame3d.com/ for details.
I wanted to get it online this week for purchase but I've not been well. Features you can look forward too: 3D Modeling Texturing Object Materials UV Editor Fog with color Background color Lights Transparency Fog Render to File Quicktime image/movie support on Mac for Textures .png images on PC for Textures Bones based model Animation Particle Systems Import (3DS,.obj,Lightwave,Coalesce,Meshwork) Export (3DS, obj, Meshwork) Custom Scripting Language
Sound Files (wav,ogg, mid) through free FMODforRev external.
Mac download of this weeks development of our iGame3D Pro (beta) application can be sampled here.
http://www.igame3d.com//beta/iGame3D_b110403.sit
We haven't had a chance to build a new PC version.
We'll be happy to answer any of your questions.
William Griffin & Tobias Opfermann [EMAIL PROTECTED]
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