Le 25 nov. 03, � 22:08, Ken Norris a �crit :


Hi Yves,
I know. All it does is zoom the image in its own rect, because that's where
the script does it. I had mentioned you'd have to capture the image to zoom
yourself, i.e., import a snapshot of a particular rect relative to the
coordinates returned in a mouseMove message handler, and display it at a
position of your choice at mouseUp.


You could put the modified handler in a transparent object whose rects would
define the imported image rect, or in a card/stack-level mouseMove with
specified rect coordinates relative to mouseMove, and display the imported
image at whatever location you want. The "zoom engine" part of the handler
zooms the resulting imported image at its loc, not the target, i.e., that's
how you'd modify it.



Hi Ken,

I'm waiting impatiently for some help, I can't find my way to write a working code.

Please help...

Thank you

Greetings.
Yves COPPE

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