At 3:27 pm -0800 1/12/03, Richard Gaskin wrote:

On Dec 1, 2003, at 4:19 PM, Mark Brownell wrote:

 I've read everything I can find in the archives and I'm wondering if
 anyone has solved the cross-platform compress & decompress problems. I
 would like to create a compressed text file on Mac X and open &
 decompress it on Windows, the same goes for make on Windows & open on
 Mac. I'm not sure but it looks like the different charSets for each OS
 seems to be the problem. Anyway when I try to open made on Mac in
 Windows the file is not recognized as being compressed. I've tried
 stripping the header before decompressing with no luck. Perhaps a
 cross-platform compress/decompress is in the works soon? I solved
 these charSet OS issues in cross-platform encryption by converting to
 numbers within the entire encryption/decryption process. This took the
 relative positions of the different chars in charSets out of picture
 until the final rendering takes place.

Are you treating the files as binary data and not as text files? That is, when you save and open, you should use "binfile" and not "file". For example:


When saving:
  put compress(field 1) into url ("binfile:" & <someFile>)

When opening:
  put decompress(url ("binfile:" & <somefile>)) into field 1


I don't think it's a bug as much as a very useful feature with unintended consequences for binary data: in old versions of the engine, folks complained that data stored in user properties did not have the automatic cross-platform conversion as text in fields enjoy. So several versions ago this was changed to allow the same for user props.


Are you sure that's true, Richard? I use custom props for image data, audio, and a host of other binary data but haven't noticed any cross platform issues.

Dave
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