What are my options for extracting audioclips from an old HyperCard stack into separate .wav files? (I'm working on a Mac.)
I tried using the old "SoundApp" utility, but it was only able to extract 9 out of the 120 snds. This was the error: An unexpected error (ID=-38, File Manager - file not open - fnOpnErr) has occurred. D [EMAIL PROTECTED] > -----Original Message----- > From: Richard Gaskin [mailto:[EMAIL PROTECTED] > Sent: Thursday, October 09, 2003 2:27 AM > To: Rev Discussion List > Subject: Re: Multiple active players > > > Dar Scott wrote: > > > I've been looking at audio. I see from the documentation > that only one > > audioClip can be playing at a time. > > > > Do players have this limitation? > > No such hard limit. In the cloister in Brian Thomas' "If > Monks Had Macs" CD > we have three audio players running sometimes simultaneously > to provide bird > sounds and a waterfall sound. The waterfall is constant, but > the birds are > intermittent, with a semi-random algorithm that keeps them > varied while > avoided moments where they might all sound off at once. And > on top of those > is a QT video of a rotating bookcase. > > While the limit is not hard and fast, remember that QT is an > event loop hog; > the more players running simultaneously the less CPU time is > available to > other processes, like the enngine's event loop. > > > Will setting the startTime buffer and > > queue the player? > > Not sure what you mean by buffer in this context, but it will > queue to the > specified point if you have the playSelection set to true. > In HyperRESEARCH > the QT playback is all about letting the user save and pay > back specified > selections of time-based media (both audio and video). Setting the > startTime and EndTime work great on Mac and win both, with > only one caveat: > a bug was introduced in Rev 2.1 in which if you select a > segment manually by > shift-clicking from right to left, the startTime and endTime > reflect the > order of the user action rather than the logical start and > end; i.e., they > two values will be reversed. That's easy enough to work > around, and in all > other respects everything I've done with player selection has > been working > great since Rev 2.0. > > > > Is there a way to get the current time of a playing > > player? > > get the currentTime of player 1 > > -- > Richard Gaskin > Fourth World Media Corporation > Developer of WebMerge: Publish any database on any Web site > ___________________________________________________________ > [EMAIL PROTECTED] http://www.FourthWorld.com > Tel: 323-225-3717 AIM: FourthWorldInc > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
