on 1/18/04 4:01 PM, [EMAIL PROTECTED] at
[EMAIL PROTECTED] wrote:

> Why is that better than changing the rect? Is there a technical reason that
> is better?
------------
I don't know enough about the engine to answer that. It just seems like a
quirky workaround, whereas kicking stuff out of visible range as I suggested
keeps things running, but kills screen access, and is a normal pracice in
that case. It just seems that setting a 0,0,0,0 rect might make the engine
wonder what the heck it's looking for.

Also, as others have mentined, there's a difference between actually
acccessing a real hidden object and just referencing its rect. The only
valid test you need according to your RE is that you can't perform physical
mouse actions on a hidden object, which is, of course, true. No amount of
physical input from the mouse, by itself, can do anything to a hidden
object.

Ken N.

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