On Wed, 21 Jan 2004 21:50:16 +0000, Frank Leahy <[EMAIL PROTECTED]> wrote:
[...]
My questions are this:

1. Has anyone ported their product to Windows, and is there an FAQ
somewhere that lists all the little gotchas?

2. How does one debug both a Mac and Windows version if you only have a Mac license? I can't imagine shelling out another $299 for the Windows version (or $700 for the Enterprise version) just so I can do final debugging and testing. As it is currently, one has to rebuild the app over and over again to debug it, which sounds like a recipe for banging my head on the keyboard in the next month or so.

Finally, has anyone at Revolution considered allowing licensed users of
one version the ability to use the other versions, but only for
development purposes?  For example, stacks could be edited and saved,
but one couldn't build an application on the non-primary-platform
version.

Don't know a FAQ, although there is help buried in the docs. No substitute for trying it out IMHO - I mean testing on all platforms you plan to deploy to (this includes not only MacOS 9.x and OSX but also several flavours of Windows). In fact I did start my own journey with Revolution by recreating something I'd developed for Mac only (using SuperCard), and it was not particularly tough making it work in Windows - and now I consider myself to be primarily a Revolution developer, I swap platforms all the time (only PC and Mac, as I have no Unix users) and don't really think of a particular platform being the 'native' or 'superior' one. It helps that I work in two locations, one where the PC is the best machine, the other where it's a Mac.


I'm sorry but if you're serious about cross-platform development I think you have to go Enterprise. The price made me suck my teeth too, but somehow I got used to it. I just hope this year's revenue will justify next year's licence fee...

Graham

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         Graham Samuel / The Living Fossil Co. / UK & France
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