Hi,


May be this can be a starter for a possible workaround (until the set alphaData bug gets solved).
Compute a maskdata from the alphaData of the GoodAlpha image.
It is not perfect because it does not retain the cast shadow set by the alphadata.
But the cast shadow can be simulated in other ways if it is only to be used on OS X


Set the script of the "set alphadata ->" button to:

on mouseUp
  put binaryEncode("C",0) into transparentPixel
  ### fiddle with this value
  put binaryEncode("C",100) into opaquePixel
  put the imagedata of img "prep" into iData
  put the alphaData of img "prep2" into aData
  repeat for each char i in aData
   if i > opaquePixel then
      put opaquePixel after mData
    else
      put  transparentPixel after mData
    end if
  end repeat
  set the imagedata of img "prep" to iData
  set the maskdata of img "prep" to mData
end mouseUp

(be sure to do the 1 pixel trick or the export to png to retain the image)

Greetings,
WA

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