I've just registered a Studio license this week and have been tooling around with this fabulous software, but I'm having some "concerns" when it comes to how very simple Win32 windows are being represented in contrast to the Mac windows.
Now, I'm aware of the 21 pixel issue if there is a menu in play (which I guess is always) but please take a look at these small shots:
http://www.luminus.com/runrev/
The filenames are self-explanatory. I built the Windows standalone based on the Mac stack as you see it. I did some adjusting and was messing around with property profiles to try to get a Mac and a Windows setup where there was enough space and proper alignment, but there seems to be more to it than just that.
Note where the glyph in the Windows shot is being cutoff. If I turn a grid plugin on in the editor on the mac, it shows that I have a little over 30 (THIRTY) pixels space between the top of the glyph and the top edge of the stack window. As you can see, it is about equidistant to the little control bundle at the bottom. No matter how you slice it, taking into account the menu area at the top (which is still narrower, as I understand, than what is shown) the Windows stack has WAY too much space between the glyph and the controls. Trying to get them to be in the right place required almost placing the glyph field right on top of the controls.
What's up with this? I knew there were some problems, but this is enough to require having to go back and redo each element just so it doesn't show up in a funky place - time consuming and contra the write once run anywhere purpose of having a multi-environment builder. Oddly enough it looks like the controls are in the right place, but this field is just out in space once it moves over to Windows.
Any hints/help on this? I'm thinking of getting an Express license to clean up the UI on Windows but that just seems like - well - something that I shouldn't have to do unless there's something hardcore going on - and this is just a single text field (and for the record is not a unicode font, so there's none of that issue coming up - yet...)
Thanks all!
Yours, Chris
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