Having seen this, though, and thinking for awhile that an alternative dot.syntax approach made sense, I find myself in agreement with Kevin's recent post about the need to have xTalk (transcript) be the scripting language for Rev.
I think Rev's power is in letting people who aren't necessarily engineering types do things that are labor-instensive or difficult to do in other environments for anybody. Focusing on building support for other language approaches might weaken the revolution (sorry, couldn't resist) right now.
I'd much rather see Rev engineering time go toward fully exploiting and integrating Quicktime,(Trevor DeVore's external has been great-- many thanks for doing this!). Fully manipulating wired sprites from within Rev and not having to rely on LiveStage could give Rev a very powerful edge. If my understanding is correct, Apple intended HyperCard 3.0 to make it easy to do lots of interactive quicktime management, including sprite manipulation.
-Charles _______ Charles Silverman Researcher Centre for Learning Technologies Ryerson University Toronto, Ontario CANADA web: www.ryerson.ca/clt
_______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
