Hi Thomas, > Date: Wed, 18 Feb 2004 23:53:31 -0500 > From: Thomas McGrath III <[EMAIL PROTECTED]> > Subject: Re: AudioClip scripting question
> on mouseDown > repeat while the mouse is down > play audioClip "one.au" > wait 10 milliseconds -- or what ever seems to work best time wise > end repeat > end mouseDown > NO mouseUp needed ----------- Nope...worse. This particular handler will: 1) Cause a slew of repeated sounds in a hurry which will not stop when you release, it will play one last full length clip (.1 sec). Needs a 'play stop' after 'end repeat'. 2) Actually cause a break between sounds, although you have to have some kind of break in an actual loop which deals with sound, otherwise it never really gets a chance to get going. I wonder if there's a way to buffer it before mouseDown. 3) Cause it to sound like data transfer (really fast machine gun). 4) Hogs the processor during the loop. Using a separate handler (subroutine) with a 'send in time' (to itself) structure with a kill global in the message of the mouseUp handler, won't affect the proceesor nearly as much. Much more efficient. But that won't help the sound problem at all :-/ Ken N. _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
