I'd change the script slightly. First, I'd use the mouseMove handler exclusively to avoid the mouseStillDown overhead. Second, I'd store the color of the graphic in a script local and only change it if necessary. Third (minor) I'd switch the test for the if to test if i is the number of the moving graphic first -- Revolution's if tests will fail out at the first false statement, so test the easy thing (number vs. number) first, and then do the intersection.

local sMoving,sMyColor

on mouseDown
  put true into sMoving
  put the textColor of me into sMyColor
end mouseDown

on mouseUp
  put false into sMoving
end mouseUp

on mouseRelease
  put false into sMoving
end mouseRelease

on mousemove
  if not sMoving then exit mouseMove
  put "red" into tColor
  put the number of me into tMyNumber
  repeat with i = 1 to the number of graphics
    if i is not tMyNumber and intersect (me, graphic (i)) then
      put "green" into tColor
      exit repeat
    end if
  end repeat
  if tColor is not sMyColor then
    set the textcolor of me to tColor
    put tColor into sMyColor
  end if
end mousemove

regards,

Geoff Canyon
[EMAIL PROTECTED]

On Mar 2, 2004, at 2:14 AM, Alain Bois wrote:

on mousemove
  repeat with i = 1 to the number of graphics
    if intersect (me, graphic (i)) and i is not the number of me
    then
      set the textcolor of me to "green"
      exit repeat
    else
      set the textcolor of me to "red"
    end if
  end repeat
end mousemove

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