Dar,

Thanks for the help. As a beginner with RR, I need a little clarification.

1. When you say "Rotate that." Do you mean with a built in command or with a
custom command that is re-calculating where the points should be?

2. Aren't there points already defined for the polygons vertices? Do I need
to somehow use my custom properties instead of those?

-Paul


-----Original Message-----
From: Dar Scott [mailto:[EMAIL PROTECTED] 
Sent: Friday, March 05, 2004 11:02 AM
To: How to use Revolution
Subject: Re: Rotating Graphics


On Friday, March 5, 2004, at 08:31 AM, Dar Scott wrote:

>> Does anyone have any tips?
>
> Use a custom property (or more) to hold points with fractional 
> positioning, that is, with numbers that are not rounded after each 
> rotation.  Rotate that.  After each rotation set the points.  Never 
> get the points, except maybe for the first time.

I didn't mention that the points must be rounded.  That is, round the 
numbers when setting the points.  If the polygon is always closed, you 
don't have to duplicate the calculation on the duplicated point.

You can use a setProp on your custom property to handle all that behind 
the scenes.

Dar Scott


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