Marty- Monday, March 8, 2004, 9:29:40 AM, you wrote:
MB> For example, one of my students wants to create an array MB> of bullets for his video game. For each bullet we need to MB> know the following: MB> - its current availability (already in use, or available) MB> - its movement in the x direction if in use MB> - its movement in the y direction if in use Does something like this work for you? global gBullets global bIsAvailable, deltaX, deltaY on mouseUp SaveBulletAttributes "bullet1" end mouseUp on SaveBulletAttributes whichBullet put bIsAvailable into gBullets(whichBullet, "availability") put deltaX into gBullets(whichBullet, "xMovement") put deltaY into gBullets(whichBullet, "yMovement") end SaveBulletAttributes on GetBulletAttributes whichBullet put gBullets(whichBullet, "availability") into bIsAvailable put gBullets(whichBullet, "xMovement") into deltaX put gBullets(whichBullet, "yMovement") into deltaY end GetBulletAttributes -- -Mark Wieder [EMAIL PROTECTED] _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
