I then tried to build a Windows standalone, but the Application Builder insisted on attaching "revolution.app". Is this a bug or will there be different Application Builders for Mac and Windows?
From the error message I saw that the Application Builder was (first) looking into folder "components/engines" which contained only "MacOSFat". After renaming "MacOSFat" so it could not be accessed, I tried again to build the standalone and now got the information "Revolution.exe is not a valid Windows engine".
It seems that the 2.2B1 engine is not compatible with the components of 2.2RC1 when building standalones, but otherwise - working with the new IDE - no errors occurred so far.
So we need to be patient and wait for the release of the real Windows version.
Regards,
Wilhelm Sanke
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