On 3/15/04 10:51 PM, "Andrew" <[EMAIL PROTECTED]> wrote: > 1. How do I stop a gif on a given frame? (such as when a button is > pressed)
if the currentFrame of img myGif = 5 then \ set the repeatCount of img myGif to 0 Of course, if the GIF is on frame 13 and you press the button, nothing will happen. To make sure the animation stops regardless of when the button is pressed, you'd have to set up a repeat loop that repeatedly tests the GIF's currentFrame. > 2. How do I flip a gif horizontally without losing the frame sequence? I don't believe you can flip an animated GIF and keep the frames intact (but perhaps someone else knows different). You may need to create a separate flipped version in an image editor. > 3. How do I hide a currently playing gif and show a different gif, > starting on a particular frame of the new gif? Store the GIFs off screen and display them as icons of a button: set the icon of btn myBtn to id of img myGif1 [use the above test in a repeat loop] if the currentFrame of img myGif1 = 5 then set the repeatCount of img myGif2 to 0 set the currentFrame of img myGif2 to 5 set the icon of btn myBtn to id of img myGif2 set the repeatCount of img myGif2 to -1 end if > (Are gifs still running even if they are hidden? A quick test seems to indicate they don't continue running (I didn't know that). > Does this consume memory?) Unless your GIFs are huge, it's not really memory that is impacted by the presence of an animated GIF in and of itself (memory is affected by everything present in the stack, since the entire stack is loaded into RAM at startup). Rather, the use of processing power can be affected by animated GIFs. If you take some running animated GIFs and hide them, you should see processor use drop. On the other hand, if your GIFs are large, a stack with hidden GIFs may indeed require less RAM since hidden images are not decompressed until they are shown on a card (see the bufferHiddenImages property). The RunRev guys may have a more complete answer... Regards, Scott Rossi Creative Director Tactile Media, Development & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
