For example, consider a window with 50 graphic objects, perhaps 50 small spheres--balls.
I want to have all these objects moving asynchronously. The stack in which this comes up can be seen by running the following in the message box:
go url "http://home.infostations.net/jhurley/MultipleBalls.rev"
My problem is that I use the *identical handler* in *each* of the 50 balls. That seems inefficient. Is there a way to control a large number of objects asynchronously without duplicating the handler in each of the objects?
Just wondering,
Jim _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
