I have a question about asynchronous movement of a large number of graphic objects.

For example, consider a window with 50 graphic objects, perhaps 50 small spheres--balls.

I want to have all these objects moving asynchronously. The stack in which this comes up can be seen by running the following in the message box:

go url "http://home.infostations.net/jhurley/MultipleBalls.rev";

My problem is that I use the *identical handler* in *each* of the 50 balls. That seems inefficient. Is there a way to control a large number of objects asynchronously without duplicating the handler in each of the objects?

Just wondering,

Jim
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