On Thu, 20 May 2004 21:47:10 -0700 (PDT), Erik Hansen <[EMAIL PROTECTED]> wrote:


--- Graham Samuel <[EMAIL PROTECTED]>
wrote:
> I found out that you can't force
> Windows users to install QT, but that's
> another story...

so what do you use, Windows Media Player?

brimming with curiosity,

Hi Erik

Well, for one reason and another (like I had lots of trouble with Animated GIFs, and since I develop cross-platform apps I could hardly expect Mac users to use WMP, even though it is available on the Mac platform), I opted for a 'grow your own' solution, with generous help from this list. Basically, my 'movies' are just sequences of images shown via the button-icon mechanism of RunRev, and the accompanying sounds are .wav files which can be played as audioclips, looping along with the movies. Once I'd read Dar Scott's message path tutorial, I found it pretty easy to run my animations forwards and backwards at different speeds, and to run more than one simultaneously (all stuff I needed); the sounds OTOH were rather tedious, since if for example I have a bell ringing and want to slow it down, I want the ringing to go more slowly and sound a deeper note, as would happen if a real electric bell was running out of juice. This is easy with QT, but with my method I just have to have a different .wav file for each required speed. I don't think WMP would have been any better on sound, BTW.

Doubtless this approach wouldn't work with real movies - i.e. films with lots of photographic-style frames and the need for clever codecs and completely synched sound, but in my rather narrow case it works really well - and since I gave up the animated GIFs, the app has got smaller, too.

HTH

Graham


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Graham Samuel / The Living Fossil Co. / UK & France



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