>>>I've never been able to get it to work either, I always just resort to >>>ResEdit. I wonder if it has something to do with the standalone settings >>>-- I never allow the SB to scan the stack. I wonder if that matters. >> >> >> Hmm... yes it dows look like there are issues with this although >it hasn't >> been entered in bugzilla to my knowledge???? > >You're right, I've been negligent. I'll try and get them into Bugzilla. >I've been so busy that it was just easier to deal with the issue than to >take time to report it. And I figured it was just me, since no one else >had mentioned it till now. > >>>I have had to rebuild a very large stack several times and if I allow SB >>>>to scan the stack it takes over 30 minutes to generate standalones; >>>>that's why I don't want it to scan. >> >> >> When was the last time you tried? If it was during the beta of >2.2 then it's >> possible it's much faster now as I found a number of speed issues and >> resolved them. > >The last time I tried was two days ago with the release version of 2.2. >I have a 650+ card stack that someone made, each card with a number of >card fields, buttons, and images. There are probably a couple thousand >objects in the stack. I suppose it wasn't a whole 30 minutes, it just >felt like it. ;) > >I will Bugzilla tomorrow, I promise.
;-) Ok... when resolving a speed issue I found that to have the stack toplevel when you were looping over it's controls was *MUCH* faster. It may be that going to each card as you are parsing it's controls is also something that helps??? Cheers Monte _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
