> This is not something that easily use the send in time construct. I > do not wish to waste the run-time a send in WAG requires. What is the > approiate construct to use so that several very intense repeat loops > will get equal time? I have been using wait for messages which did > not function as I would have expected.
You might try "wait with messages" instead, but this may depend on what you're processing. If you post a sample of what you're doing, someone may be able to offer a more specific suggestion. Also, this may or may not be of some use to you but here is a simple stack that demonstrates control over simultaneously running handlers -- quasi threads, in effect (enter the following in your message box): go url "http://www.tactilemedia.com/download/multi.rev" Using "send in..." each "thread" can be started and stopped independently of the others. See the card script for the main handler. As Jacqueline explained, this is one way to simulate threaded events. I included a bunch of variable processing to simulate the effect of large number crunching but again, I'm not sure what you're attempting to do. Regards, Scott Rossi Creative Director Tactile Media, Development & Design ----- E: [EMAIL PROTECTED] W: http://www.tactilemedia.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
