Hi Rick, >I tried your game, and glanced at your code listing briefly.
>The code starts out OK, then it turns into random characters >farther down and is totally unreadable at that point. uhm ... it shouldn�t do... Really no encryption in it... <g> Could you mail me a copy and pasted part of the script off-list? >I didn't hear any sounds while playing the game. Well. There aren�t any. My customers keept the deadline very tight. So there was no time to add sounds. (I regret that, but they didn�t want to wait nor spend extra money for another day of work) >As a player I was a little annoyed by the delay between hitting >an arrow key ,and finding myself having to wait before the repeat >of the arrow key kicked in. This is a system setting (Keyboard repeat) I have found no way to set this in Rev yet. :-( >I felt there were too many object falling which I couldn't get, even >at the first level. There are no "levels" as such. It�s a game against time. :-) >I've never studied German No need to do so. I promise I�ll translate everything to english when I find the time. @Klaus: >I noticed this, too, that the "response" of the arrowkeys is >DEFINITEVELY >faster on win-machines! You can set it in the system settings (But not from within Rev I guess) This would really be a plus. The whole thing didn�t work when I tried with mousemove. Looked a bit cheesy and behaved wrong. >This is a newly developed "dynamic enryption" routine of Malte's! >The more interesting the code gets, the more it gets encrypted >WHILE you are reading!!! *lol* on mouseUp kargubargugargeldargel ... Best, Malte _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
