John Rule wrote:

> I am finding that the fastest I can get my splash screen to show
> is about 8 seconds...that seems a little long compared to any
> 'real' app.

Unless it's made by Adobe or Macromedia, where the launch times will commonly run between 30 and 60 seconds. ;)

> I know the RunRev engine has to load, and do it's internal stuff,
> but this is just on the border of being annoying to the user (me)
> in my opionion.

I'm a big fan of snappy launch times. Made myself somewhat unpopular on a Big Corporate Software Vendor list by raising the issue there, asking if maybe it was time for some optimization (note to self: never mention optimization to engineers forced to succumb to a marketing VP's unbridled lust for featuritis). Seems it's kind of a sore spot with developers stuck using bloated frameworks (ah, the special hell that is developing in a Big Corporate environment; not everyone has it as good as we Rev developers. :)

> Are there any tricks to getting a stack to display right away in a
> standalone? Maybe an option in the RunRev engine to do this?

A small raw stack (no initialization scripts of any kind) turned into a standalone opens in well under half a second on my modest 1GHz single-processor Mac (PB 4G; Dock set to not animate launches; 768MB RAM). So the engine load time itself seems pretty darn quick.

Things that can affect launch time include:

- The size of the standalone stack: objects need to be read from
  disk and unpacked in memory, so bigger stacks will take longer.

- Other people's initialization:  Are you using any Rev libraries?
  If not, does removing them from the build process result in a
  faster launch?

- Your own initialization:  What does your app do before the line
  that shows the splash screen?


-- Richard Gaskin Fourth World Media Corporation ___________________________________________________ Rev tools and more: http://www.fourthworld.com/rev

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