What a fun project and interesting game.

OS X ships with a C compiler (GCC) so it should not be a problem to compile the C code (assuming that is what they provide). If it is, then you could compile it and make it an external which can be used with Rev. There are others on this mailing list who have a lot of experience with externals (I don't) and I know that at least some of them are at WWDC (in San Francisco) this week. If you can get the drivers as an external (compiled for Mac and for Windows) then Rev should work with them nicely.

I don't know anything about Director's Xtra files but would doubt that you could use it. There are others on this list with experience with Director too.

Rev should be a very good environment for you to do this in assuming you can get the USB device working. Unfortunately, few people have reported success in talking to USB devices other than using them for serial connections. Supposedly Rev can talk to USB devices so maybe someone can make this work.

Good luck.

Bill Vlahos

On Jun 26, 2004, at 5:40 AM, Elizabeth Dalton wrote:

I haven't seen the SDK directly, as that involves signing a licensing agreement and I'm trying to figure out if there would be any point before I go there. I assume the SDK is written in C. It's been a long time since I've written any C, and I don't think I even have a C compiler on my OSX system (unless you count perlcc, which I don't). I may be able to find someone to write a driver using the SDK, but in the meantime, I noticed that the SDK also includes a Macromedia Director Xtra to access the device. Is there any chance I could use that instead? Does anyone have any experience controlling or using an Xtra from RR? I'm guessing I might need a shim, at the least....

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