There is a simpler way to smooth out these curves. without need for plug ins and thus Mac linux friendly too. Its also lighter than doing it via graphics imported from eps or image editors.
In the typical case of a circle, draw a circle over or under (ink scrAND or nor NotSrcXor setting change required if over the other graphic but preferable under). Add a 1 to 2 bit line-size increase for the jag remover object, you may also want to increase it's rect a pixel or 2... Divide or multiply the color value such that it is half the saturation or luminosity of the object you want to blend in. Dont forget to center the objects. To make it even smoother, you can do this with 3 or 4 objects in a background blendling color gradient. If there are images or graphics behind these objects, you may have to play with the inks a bit more... The SVG method is definitely a bit less involved but it may have future incompatibilities which this method probably will not have. However this method may be a bit heavier stack size wise and refresh wize too if you do vector animation... Enjoy Xavier > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Bob Warren > Sent: Monday, June 28, 2004 23:44 > To: [EMAIL PROTECTED] > Subject: Vector graphics anyone? > > > Probably, most of you don't make a lot of use of drawing > facilities in your > programming, since what you get is jagged lines that are not > pleasing to the > eye. The new SVG (Scalable Vector Graphics) solves this problem, > and I have > written a short article showing you how to make vector designs in a > Revolution stack. The said article can be found at > http://www.howsoft.com/runrev/svg.htm > > > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
