In the property inspector for cards, the option is there to add to virtual height, and add to virtual width.
What exactly does this do? And how is it used?
It's so that you can use the geometry manager with "off-the-card" objects without having them crunched into the actual card. It causes the Geometry Manager to assume the card is the virtual size when scaling (and, I think, positioning).
I think Kevin intended this for use in situations like the Animation Manager window, where there's a "fold-up" arrow that actually changes the size of the card. In the folded state, the geometry manager might mess up the controls (scaling them too small to fit the smaller window size, etc.). By instead using a virtual width and height the same size as the unfolded window, you ensure that the scaling works the same way regardless of the window's folded or unfolded state.
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jeanne a. e. devoto ~ [EMAIL PROTECTED]
http://www.jaedworks.com
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