Judy
Try thinking of arrays this way.
A one-dimensional array is simply a list, eg a list (or column) of phone numbers without any way of determining whose name goes with a number.
A two-dimensional array is kinda like a spreadsheet, in which the number is described as the intersection of person's name (row) and phone number (column).
A three-dimensional array would then be akin to a file containing multiple spreadsheets, one for each town in the county. A phone number would then be described as the intersection of person's name (row), phone number (column) and town name (which town's spreadsheet contains the data).
To give you the specifics as applies to Rev, I will have to hunt through the dox for the scattered how to references on arrays, since I haven't yet tackled this in Rev (I've been able to get by with the simple expedient of storing one or even two dimensional arrays in a field--in a manner similar to that described above.)
Does that help at all or is it way more basic than you needed?
M
On Jul 7, 2004, at 4:02 PM, Judy Perry wrote:
Well, I've pulled up a bunch of the text from the online docs and looked
them over, saved them in an RTF doc.. (which I just found while looking to
see if I have my "intro to Rev" handout on the department server... alas,
I did not).
Here's my real problem: I barely got a "D" in the linear algebra class
that dealt with matrices (which I am assuming is similar if not identical
to arrays).
So, I am clueless. I am one step ahead of a newbie who has never heard
the term before (and, hence, wouldn't know to search for it, much less
know what to do with any results) in that I think I have a vague idea of
what it is and what it can be used to do (for example, keep track of
character stats in a game, including previous locations in which something
interesting was revealed or for the purposes of map revelations/display
and the like) but that's about it. I read the docs and still cannot
proceed to step 1 (or, is that, step 0?). I suspect it could also be used
to generate displays for a game such that one wouldn't need a separate
card for each location.
So, what I do is use a bunch of global variables to keep track of these
things (and, one card for every display). I'm perhaps aware that this is
not the best way to do such things, but it is the way I CAN do such
things.
Judy
On Wed, 7 Jul 2004, Richard Gaskin wrote:
What have you tried?
This isn't OT at all, but a great opportunity to learn about how we learn.
Let's look at what's been done thus far and we'll see about good next steps.
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