Alex Tweedly wrote:

At 16:47 13/07/2004 -0700, Richard Gaskin wrote:

Alex Tweedly wrote:

The script (see below) uses (tries to use) templateGraphic to set the size and colour, but this doesn't seem to have any effect. It also uses lockscreen - but I see each rectangle being drawn one-by-one - I had expected that with lockscreen set, I would see nothing until all the rectangles were drawn and lockscreen was set false again.


It may be the IDE getting in the way, adjusting those properties on newGraphic. Adding "lock messages" before the loop seems to take care of it.
As for the lockscreen issue, I believe that's a known bug in the IDE; you should not see that in a standalone or if the IDE is suspended.


Cool - thanks.
Adding the lock messages made this script OK - all the rectangles appear at the same time; but the clean-up script that deletes all these graphics when I'm done with them is problematic, even with lock screen and lock messages. Suspending the dev tools makes it faster - but it still does the rectangles one at a time.


But even with this improvement, it's un-usably slow.

It's pretty fast here, but I'm using a different IDE.

But here's a tip I got from Geoff Canyon: you could use one polygon object, setting the points in script. If you have blank lines in a set of polygon points the resulting object will have discontiguous regions.

Geoff used that technique to make an Asteroids-style game, and everything on screen (spaceship, asteroids, lasers, etc.) were all one polygon -- and it was amazingly fast.

--
 Richard Gaskin
 Fourth World Media Corporation
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 Rev tools and more:  http://www.fourthworld.com/rev
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