Alex Tweedly wrote:
Depending on how many groups you are likely to have you could do something along the lines of
on mouseMove get the number of controls of the target repeat with x = 1 to it if the name of control x contains "group" then if mouseLoc() is within the rect of control x then put x & cr into msg -- do your real work here else put "" into msg end if end if end repeat
end mouseMove
Thanks Alex. I think I'll end up doing something like this as there doesn't seem to be a way to get this information directly.
Jacqueline Landman Gay wrote:
I think you'll have to scan the groups on mousemove. Something like:
on mouseMove x,y repeat with n = 1 to the number of grps if x,y is within the rect of grp n then get n exit repeat end if -- now "it" contains the group number end mouseMove
I had to do something similar in my Klondike game and I was afraid it wouldn't be fast enough, but there was no noticeable lag. I suppose it depends on how many groups you have but it is worth a try.
Ditto. There really won't be that many groups at one time. I'd rather not brute-force it if there was another alternative, but I think this will work fine. Thanks for your comments.
On Jul 15, 2004, at 7:48 PM, Pat Trendler wrote:
How about if you had a control, at the lowest layer, the same size as your
group.
I had played with that but I think it will be just as easy to use one of the above methods to determine when I'm in the group and then moving it should work out fine.
Thanks for everyone's help!
Regards,
Howard Bornstein ----------------------- D E S I G N E Q www.designeq.com _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
