For those who like to play,
paste the following starter script into a button:

constant cStar = "grc runningStar"
local aPoints,runState,Cp

on mouseUp
  if runstate  = 0 then set the label of me to "Stop Running"
  else set the label of me to ""
  if runstate <> 0  then
    stopLines
    exit to top
  end if
  if there is no grp "runningStar" then goCreateSome
  put the right of me + 20,item 2 of the loc of me into CP
  put 9 into runState
  delete var aPoints
  prepArray  11,7
  startLines
  runLines
end mouseUp

on stopLines
  repeat with i = 7 down to 1
    put cStar & i into tStar
    hide tSTar
    wait 50 millisecs
  end repeat
  put 0 into runState
end stopLines

on startLines
  repeat with i = 7 down to 1
    put cStar & i into tStar
    put runstate - i  + 1 into x
    if x <= 0 then add 12 to x
    set the points of tSTar to aPoints[x]
    show tSTar
    wait 70 millisecs
  end repeat
end startLines

on runLines
  if runState <> 0 then
    repeat with i = 1 to 7
      put cStar & i into tStar
      put runstate - i  + 1 into x
      if x <= 0 then add 12 to x
      set the points of tSTar to aPoints[x]
    end repeat
    if runstate = 12 then put 1 into runstate
    else add 1 to runState
    send "runLines" to me in 70 millisecs
  end if
end runLines

on prepArray  tG,tK
  put item 1 of Cp into tX
  put item 2 of Cp into tY
  put (2 * pi / 12) into sRad
  repeat with i = 1 to 12
    put trunc(tG * cos (sRad * i)) + tX into a
    put trunc(tG * sin (sRad * i)) + tY into b
    put trunc(tK * cos (sRad * i)) + tX into c
    put trunc(tK * sin (sRad * i)) + tY into d
    put a,b & cr & c,d into aPoints[i]
  end repeat
end prepArray

### for those who like 1 liners,
###beware of the linewrap
put trunc(tG * cos (sRad * i)) + tX,trunc(tG * sin (sRad * i)) + tY & cr & trunc(tK * cos (sRad * i)) + tX,trunc(tK * sin (sRad * i)) + tY into aPoints[i]
###


on goCreateSome
  put 110 into tX
  repeat with i = 1 to 7
    put tX,tX,tX into tColors[i]
    add 20 to tX
  end repeat
  repeat with i = 1 to 7
    put cStar&i into tStar
    do "create invisible" && tStar
    set the style of tStar to polygon
    set the linesize of tStar to 2
    set the colors of tStar to tColors[i]
    put the name of tStar && "and "  after tList
  end repeat
  delete last word of tList
  do "group" && tList
  set the name of last grp to "runningStar"
  choose browse tool
end goCreateSome



Have fun.
Greetings,
WA

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