Honestly, when I found Revolution I was looking for a OOP, multi-platform, RAD 
language.  

I was not impressed by the design or implememtation of the laguage and I have seen 
better TIL/Interpreter implementations.  However, Revolution met my multi-platform and 
RAD requirements with little effort. I figured I could simply write a vtbl based OOP 
framework (since I have done it several times) to satisify my OOP requirements. I 
believe at this time I was incorrect.  It seems for a reason (that I am not privy to) 
the creators of RR hide/remove the constucts to extend the language (even in 
development mode).  Anyway I enjoy Revolution but I do not believe it suitable at this 
time for large multi-developer/multi-platform applications.  


P.S. 
My search still continues for the language that will fit all my requirements.  I still 
believe that Runtime will can make RR a contender in the Visual Basic, Delphi, Java 
arena.  However, it is my firm belief that this will not happen until it has further 
OOP capilities and a simple native call API.  The two features RR does not have that 
made Visual Basic 6 the force it is today.


K


-==-=-=-=-=-=-==-=-=-=-=-=-=-=-==-=-=-=-=-=-
Disclaimer:

Any resemblance between the above views and those of my
employer, my terminal, or the view out my window are purely
coincidental. 
Any resemblance between the above and my own views is non-deterministic.

 The question of the existence of views in the absence of anyone to hold
them
is left as an exercise for the reader. The question of the existence of
the reader
 is left as an exercise for the second god coefficient. 
(A discussion of non-orthogonal, non-integral polytheism is beyond the
scope of this article.)



 --- On Mon 07/19, Richard Gaskin < [EMAIL PROTECTED] > wrote:
From: Richard Gaskin [mailto: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Date: Mon, 19 Jul 2004 01:15:20 -0700
Subject: Re: scriptsLimits

K wrote:<br><br> > I must ask what those of us who enjoy OOP are supposed to do<br> > 
in the mean time? I like the idea of creating button/control<br> > that are used like 
Template/Visual Basic classes.<br><br>Don't use a procedural language?  I'm not being 
cheeky, but if OOP is <br>more important than what Transcript offers there are plenty 
of true OOP <br>languages around.<br><br>But if Transcript still holds some appeal in 
spite of not being a formal <br>OOP implementation, there may be some satisfying 
solutions to provide <br>similar benefits within its current message-passing 
scheme.<br><br>I dug up your original post:<br> > I am working on a OOP library for 
'RR' and I am fuzzy on a<br> > few 'RR' internals.  I currently have a 'control' 
that<br> > represents a template class (each is self registering).<br><br>What does 
this "registration" entail?<br><br> > When the developer calls createInstance a clone 
of that<br> > control is created and 'the script' is modified to ac
 cept<br> > messages in the form of <instance name>.<method> at this<br> > time the 
script property is set and added to the backscripts.<br> > This does not seem to work 
in a stand-alone due to script<br> > limits any ideas on alternatives to 
this?<br><br>If you're adding class behavior scripts to instances you're not going 
<br>for much of an OOP benefit. :)<br><br>If the limitation is the number of 
backscripts (which presumably you're <br>using to hold the "class definition"), 
consider using libraries instead. <br>  While you can have only 10 backscripts 
inserted into the message path <br>in a standalone, you can have up to 50 libraries.  
If you need more than <br>50 there's an argument to be made that you made have more 
subclasses <br>than may be truly necessary to get the job done.<br><br>On my Rev 
downloads page at <br><http://www.fourthworld.com/rev/downloads.html> is an old 
example of a <br>similar concept I called "libD'oh!" ("the poor man's OOPS" -- please 
<br>pardon 
 the Simpsons pun, but it seemed appropriate for such a midly <br>interesting library 
of limited practical value).<br><br>That library is a very simple example of one way 
to simulate classes by <br>using a frontScript which traps system messages, checks the 
target for a <br>"Class" property, and then sends a message in the form 
<br>"<class>.<message>" (e.g., "myWidget.mouseUp").  If you include a <br>library with 
matching handler names it'll go well.  You could include a <br>function in each 
library that returns a list of all such messages, so <br>your frontScript dispatcher 
would only bother send those that are supported.<br><br>The limitation that kept me 
from pursuing it is that such a <br>frontscript-based mechanism can only be used for 
system messages.<br><br>Better still might be to use property settings as triggers, 
since <br>getProp and setProp can be used quite flexibly for a wide range of such 
<br>things.  There may be other useful tricks as well, depending on what'
 s <br>needed.<br><br>But most such solutions assume that your classes will be defined 
prior <br>to runtime.  If you need to define classes on the fly (which OOP 
<br>languages support that?) I don't have much to offer there and will defer <br>to 
Dar as he comes up with some of the cleverest things sometimes. :)<br><br>If what 
you're looking for follows the more common aproach of having <br>behaviors defined 
during development and merely called during runtime, I <br>would be interested in 
seeing what we can come up with here to <br>facilitate your preferred 
workflow.<br><br>What does this app do?<br><br>-- <br>  Richard Gaskin<br>  Fourth 
World Media Corporation<br>  ___________________________________________________<br>  
Rev tools and more:  
http://www.fourthworld.com/rev<br><br>_______________________________________________<br>use-revolution
 mailing list<br>[EMAIL 
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