You are partly wrong about the caching. When a stack (or anything else) is downloaded it gets cached into the memory (!), thus it cannot be preserved over a restart of the application. You need to save the stack to the hard disk yourself, for it to be available after a restart of the app.

On Jul 22 2004, at 18:29, Gordon Tillman wrote:

Greetings All!

If I understand correctly, and please do let me know if this is not right...

It is entirely possible to implement a RR application using something along these lines:

First have a "Startup" piece that is a compiled standalone for each of the platforms you are supporting. Or else, with the new beta stuff, have a Startup stack that is run via the "Revolution Player".

Either way, you have a Startup piece that runs and does a "go stack URL whatever", or a "go stack decompress(URL whatever)" as appropriate to load your actual application and run it.

I'm guessing that the stack that you load via the URL is cached. Is that correct? And if so, the next time the user runs the application, is that cached version automatically run?

When the Startup code issues the "go stack URL..." stuff, will it still check online to see if the cached stack is different or has expired? If the user does not have an Internet connection on subsequent runs of the application, but does have a cached version present on their computer, will the cached version still be loaded?

Many thanks!

--gordon

_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution


_______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to