You are partly wrong about the caching. When a stack (or anything else)
is downloaded it gets cached into the memory (!), thus it cannot be
preserved over a restart of the application. You need to save the stack
to the hard disk yourself, for it to be available after a restart of
the app.
On Jul 22 2004, at 18:29, Gordon Tillman wrote:
Greetings All!
If I understand correctly, and please do let me know if this is not
right...
It is entirely possible to implement a RR application using something
along these lines:
First have a "Startup" piece that is a compiled standalone for each of
the platforms you are supporting. Or else, with the new beta stuff,
have a Startup stack that is run via the "Revolution Player".
Either way, you have a Startup piece that runs and does a "go stack
URL whatever", or a "go stack decompress(URL whatever)" as appropriate
to load your actual application and run it.
I'm guessing that the stack that you load via the URL is cached. Is
that correct? And if so, the next time the user runs the application,
is that cached version automatically run?
When the Startup code issues the "go stack URL..." stuff, will it
still check online to see if the cached stack is different or has
expired? If the user does not have an Internet connection on
subsequent runs of the application, but does have a cached version
present on their computer, will the cached version still be loaded?
Many thanks!
--gordon
_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution
_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution