Yeah, sorry... my mind was thinking more about the tools palette.

But this has me thinking as a teacher of game dev -- what cursor to use,
then, to indicate 'magic' or clickable areas?  Come to think of it, even
browsers use the 'Mickey' hand to indicate clickability... maybe going
back to the HC model?

Hmmm, the FIRST thing I ever did when building any HC SA was change the CURS 128 resource tothe arrow.


But I agree. When developing the tool/mode cursors need to be graphically unique. And if they match the majority of other design programs, I can't see that as anything but a good thing.

Personally I think the default cursor the end-user will use should be the arrow cursor in any app development environment. Other choices should then be there for those that differ.. just my opinion ;)

Thanks for the tips on making the arrow the default!

-- greg
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