Marian Petrides wrote:

Not only in teaching programming but in designing custom educational courseware. Who wants the student to have ONLY simple multiple-guess questions to work with?

Life doesn't come with a series of four exclusive-or questions tattooed across it, so why give student this unrealistic view of the real world, when a little work in Rev will permit far more challenging interactivity?

Agreed wholeheartedly. Education-related work was the largest single set of tasks folks did with HyperCard, and for all the tools that have come out since there remains an unaddressed gap which may be an ideal focus for DreamCard.


But moving beyond simple questions models like multiple choice is difficult. The AICC courseware interoperability standard describes almost a dozen question models, but most are variants of "choose one", "choose many", "closest match", etc., sometimes enlived by using drag-and-drop as the mechanism for applying the answer but not substantially different from what gets tested with a simple multiple choice in terms of truer assessment of what's been learned.

The challenge is to find more open-ended question models which can still be assessed by the computer. For example, the most open-ended question is an essay, but I sure don't want to write the routine that scores essays. :)

What sorts of enhanced question models do you think would be ideal for computer-based learning?

--
 Richard Gaskin
 Fourth World Media Corporation
 ___________________________________________________________
 [EMAIL PROTECTED]       http://www.FourthWorld.com
_______________________________________________
use-revolution mailing list
[EMAIL PROTECTED]
http://lists.runrev.com/mailman/listinfo/use-revolution

Reply via email to