I agree. I have always contended that adventure games are more than toys, for they teach the scientific method: try something, if it doesn't work, modify a variable and try again. Yet, from the student's perspective it feels like play. Isn't that what learning SHOULD be: FUN?


On Aug 14, 2004, at 10:09 AM, Mark Greenberg wrote:

For about 7 years my students have been using computers to learn through games that I have designed, and they have made presentations that include variable dependent animation.

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