Bob,
Thanx for all the advices. Nevertheless, Flash is far from being the perfect solution (at least for my project) : if you want your animation to react and being modified according to the user's previous actions, you need to set up complex Transcript / Actionscript interaction (a real nightmare - I've tried before). OTOH, a "simple" antialiased Bezier tool (for which one could set control points, just like you set points for a graphic control), combined with the use of ink & blendlevel & angle properties for images would allow "easy" (which means easier by several orders of magnitude) Flash-like animations within Rev with full control. I've coded such a Bezier tool in openGL within a few hours. The difficulty is then to mix it with other controls on the card... Again, at the risk of being nasty, I still don't understand why neither the MC or the Rev crew ever responded to that request during the past 2 years or so... Thanks again, JB > JB, > > In my opinion, Chipp's advice to go for Flash to do your animations is > undoubtedly the best solution for various reasons. However, it is perfectly > possible to do animations in SVG using a SINGLE SCRIPT, not a succession of > scripts as you had in mind. (In fact, it probably wouldn't work as a > succession of scripts.) A fly in the ointment regarding practicality is > the fact that SVG is relatively new, and there aren't many editors around > that would enable you to create your animations easily. And writing the > script directly for an animated vector graphic ain't easy either. > > Your Flash animations would be shown in the altBrowser exactly the same as > they are in the Internet Explorer (without IE's decorations of course). > > _______________________________________________ > use-revolution mailing list > [EMAIL PROTECTED] > http://lists.runrev.com/mailman/listinfo/use-revolution _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
