Hi list, I have a stack that begins with a (rather complex) 800x600 animation : controls moving around the screen, blendlevel of various images (gifs & pngs with transparency) changing slowly, etc... The whole thing is controled by messages being sent to the card 20 times per second (send "next_frame" to this cd in 0.02 second).
Everything runs fine & smoothly on MacOS 9. but on Win XP, it gets 5 to 10 times slower... The app seems to have especially hard times with modifying blendlevel of gifs or pngs... The most surprising part of the story is that the Mac is a G3 / 300 MHz, while the Win box runs at 1.5 GHz... Another surprising point is that at times (roughly 1 time out of 10) the Win stack runs OK (as fast as the Mac version)... I'm somewhat puzzled, as I'm used to the fact that standalones run usually significantly faster & smoother on Win... Any idea ? Thanks, JB _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
