On 9/28/04 3:27 PM, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote:
> Hi Ken, > > I can�t speak for the Win world, but on a Mac it works like a charm. > Although I haven�t tested it in 2.5 yet. Cool. > >> 3) Do you use onboard video input or a dedicated video input card? > > Users of my shareware app. uGrabIt use it with different setups. > Videocards, Firewire and iSight, Firewire and Camcorders, USB Webcams. > It works very stable if the computer is fast enough (600 MHz +) Well this is for a dedicated turnkey solution, so we'll have whatever hardware we need (dual processor G5 with the best video card, etc.). >> 4) If I said the video needed to display at 1067 x 600 resolution, what >> comments would you have about how the video would play out? > > If you can avoid grabbing at this resolution don�t do it. :-) > The external will grab at the specified resolution, but the video will > be distorted if the hardware is meant for another aspect ratio. Interesting... I didn't know that. > Also If > your videocard allows only 800*600 (for example) maximum resolution, the > external needs to interpolate the "missing" pixels and your video > footage will become blurred and or overlapped with artefacts. You might > also lose some frames while grabbing. If you need live footage (preview > mode) it might work, but if you can grab videos on the HD before showing > it, I guess scaleing a player object is a better approach. As I mentioned to Troy, this isn't really for capture but just for display purposes - we want to have an MC app that displays what a camera is currently pointed to... it doesn't have to capture it to disk, so that might eliminate some of the overhead. > Just my 2 cents, Thanks, Malte! Ken Ray Sons of Thunder Software Web site: http://www.sonsothunder.com/ Email: [EMAIL PROTECTED] _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
