See previous post on this thread for more detail, but I think I have narrowed it down.

The culprit I conclude now to be:

On Windows: setting the currenttime of a player, stops it, and if you start it again, it resets the currentTime of the player to zero and starts playing from the beginning.

and since I cannot get the controller to appear on Windows, this effectively means this application is dead on Windows: there is not way for the user to move back and forth in the player... which is an absolute requirement for transcription work.

;-(  as I really need to have it working on Windows asap...

Read on for the saga, that took nearly three hours of testing, save, zipping moving to a Windows machine for testing ...



On Nov 11, 2004, at 6:18 PM, Sannyasin Sivakatirswami wrote:

global gTimeScale
on mouseUp
    set the currentTime of player "theTape" to fld "theMovieTime" -\
      (gTimeScale * fld "jumpSecs")
end mouseUp

this works fine on Mac OSX, if the player is running, it jumps back and continues... On Windows, the player stops cold. If I add an explicit "Start Player" like this:


global gTimeScale
on mouseUp
    set the currentTime of player "theTape" to fld "theMovieTime" -\
      (gTimeScale * fld "jumpSecs")
    start player "theTape"
end mouseUp

Windows will start the player over again, but at zero.

On first appearance one might conclude that Windows cannot get/read or set the currentTime of a player object. And is defaulting to zero on a start player command.

*but* in my stack script I have a send message that updates the user fields which proves it *does* read the currentTime of the player:

on postTime
put empty into fld "thetime"
  put the timescale of player "theTape" into intervalsPerSec
  put the currentTime of player "theTape" into fld "theMovieTime"
put the currentTime of player "theTape" into tCurrentTime
  put  (tCurrentTime div intervalsPerSec) & " secs" into fld "theTime"
  if tCurrentTime  is not (the duration of player "theTape") then
    send postTime to me in 1  seconds
  else
    answer "Tape is over!" with "OK"
  end if
end postTime

OK this is working just fine... fields are being posted with the current time...

So that leaves the variable "gTimeScale" as possibly being null on Windows. this is initialized on Windows in the initial start player script. Is it possible that on Windows, you cannot read the timescale of a QT player object if it has not been started, but on Mac you can?

global gTimeScale
on mouseUp
set the currentTime of player "theTape" to 0
if (there is a file fld "soundFile") is not true then
answer "I cannot find that audio file." & cr & \"
"Did you move it or delete it? You can selected it again if you are not finished, but click NO when asked to clear the header info." with "OK"
exit mouseup
end if
set the filename of player "theTape" to fld "soundFile"
put the timescale of player "theTape" into gTimeScale


if ((char 1 to 4 of fld "soundFile") = "http") then
testNetConnection
wait 20 ticks
if button "Connected" is disabled then
answer "Sorry, you are not connected to the internet. Please log on and try again." with "OK"
exit mouseUp
end if
end if


  start player "theTape"
  clearTimeFields
  send insertAudioDuration to this stack in 15 secs
  send postTime to this stack in 15 seconds
end mouseUp

OK, so I change my post message to poke the gtimeScale propety of the current player *after* it has been started and is running for sometime... OK, now it it does seem to read the time scale... but, click the back up or forward or pick up from last sesson buttons just stops the... OK finally I think I have the gremlin:

A button which picks up from last session has this script:

global gTimeScale

on mouseUp
  start player "theTape"
  set the currentTime of player "theTape" to fld "saveTime"
  put the timescale of player "theTape" into gTimeScale
  send insertAudioDuration to this stack in 2 secs
  send postTime to this stack in 2 seconds

end mouseUp

it does nothing. the player is not started...

so the culprit I conclude now to be:

On windows: setting the currenttime of a player, stops it , and if you start it again, it resets the currentTime of the player to zero and starts playing from the beginning.

can any help from out windows QT wizards?

Sannyasin Sivakatirswami
Himalayan Academy Publications
at Kauai's Hindu Monastery
[EMAIL PROTECTED]

www.HimalayanAcademy.com,
www.HinduismToday.com
www.Gurudeva.org
www.Hindu.org







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