Blender's "odd" interface is intentional. Someone who spends enough time learning it can supposedly work far more quickly with Blender than with any of the mainstream 3D packages on the market. The "Golden Rule of Blender" is to keep one hand on the keyboard, one hand on the mouse...

That being said, Blender is open source. Its interface is all done through OpenGL, and it supports scripting via Python. Maybe something in there could help if you are really interested in this...

On Nov 16, 2004, at 5:49 AM, Richard Gaskin wrote:

David Janik-Jones wrote:
I've actually given up on Revolution for this task as I was able to recreate the whole thing I'd done, add in a 3D component, and get all of the velocity/mass/collision stuff done in less than two hours using Blender.

Of course. Blender is a good 3D tool, so if you need a 3D tool it's a far better bet than a more general GUI app toolkit like Rev, which does not claim to be a 3D tool.

Right tool for the right job.  You can do vector graphics in Photoshop
and raster graphics in Illustrator, but there's a reason there are
different tools for each.  ;)

Glad you've found a good tool for that specific task.

Given what you describe as Blendeer's "odd interface", I wonder if there
could be a way to make the Blender engine accessible within Rev....


--
 Richard Gaskin
 Fourth World Media Corporation
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