Hi -- Some of my students are programming games in which the user makes a figure move using the keyboard, via the keyDown message. For example, pressing the "k" key makes the figure move 10 pixels to the right. The problem is that the user has to release and press the key again to make the figure move another 10 pixels -- he can't just hold down the key and have it repeat the way a lot of games allow you to.
Any ideas (a) why Rev isn't recognizing repeating keys, or (b) an easy way to implement this? I don't see a keyStillDown message the way there's a mouseStillDown message. Thanks for any hints you can give me. - marty -- Marty Billingsley ([EMAIL PROTECTED]) The University of Chicago Laboratory Schools _______________________________________________ use-revolution mailing list [EMAIL PROTECTED] http://lists.runrev.com/mailman/listinfo/use-revolution
