I haven't tried this but I think that when you send an AppleScript command to your application, it creates an AppleEvent message with class = "misc" and ID = "dosc". If you have an AppleEvent handler in your heirarchy, it can check for "dosc" events, use "request appleEvent" to find out what data is being sent, and then "do" the script. As Klaus suggested, the command sent should be the name of a handler in your message hierarchy, preferably in the mainStack's stack script.

However this doesn't help with an AppleScript dictionary. Looking in the application bundle for Apple's Mail, I see several files that look promising. They have extensions of "scriptSuite" and "scriptTerminology" and are pList files i.e. XML. You would have to examine the structure to work out how to construct your own dictionary for your app.

Cheers,
Sarah

On 20 Nov 2004, at 6:04 pm, william griffin wrote:

Out of curiosity I decided to build a standalone and see
what effects Applescript could have on it.

Script edit gave me an error as soon as I compiled this:
tell application "iGame3d"
do script "quit"
end tell

So I went looking for the dictionary and there was none.

How does one provide a dictionary for a rev standalone?

I went digging through it in the revolution application folder
and package but no clue can be found.

Mr Bill

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