Hello All,
(B
(BIn order for a client-stack to retrieve its necessary data from a LAN-based
(Bserver-stack before it appears onscreen, I've embedded the various socket
(Brelated commands in the client-stack's stack script. I had thought that this
(Bway I could store the data as globals and then use it to populate fields and
(Bimages before opening each of the client-stack's cards.
(B
(BThe first object that uses this sent-data is a field on the second card.
(BHowever, even after the five or so seconds taken up by the splashcreen on
(Bthe first card, that field is opening up empty. Having confirmed that the
(Bglobals were in fact loaded,all I can conclude is that the data is arriving
(Bafter that second card has already opened. I have additional visual
(Bconfirmation of this from the server-stack, which has a text field to show
(Bwhen data requests are received and fulfilled, and which messages seem to
(Bappear only after the client-stack's second card has opened.
(B
(BPerhaps I ought to be including the socket commands elsewhere than the
(Bstack? In which case, how would I guarantee that the client-stack accepts
(Bdata sent from the server no matter what card is on-screen?
(B
(BThanks.
(B
(BCheers,
(BNicolas Cueto
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