Klaus and Ken,
I'm sorry I didn't make myself clear. I was hoping to avoid unnecessary detail.
The reason I can't make use of your suggestions, all of which are excellent and appropriate to the specific handler I presented, is that my problems apply to a set of generic handlers I use in an altered form of Turtle Graphics, one in which the graphics commands apply not to a drawing cursor (as in the normal TG) but the any graphic object. In this way one can tell an object (button, oval, field, etc.) to go Forward 10 pixels, turn right 45 degrees, set the heading in the direction of some other object and go forward half the distance to that object. Etc.
I have a large number of applications using this basic graphics vocabulary. So you can see why I can't use Move in x millisec. Each application presents a different set of circumstances and there is no way to anticipate in each circumstance how long the object should take in making a particular move. The motion is generally dynamic. In the case of a planet moving about the sun, the motion is fast near the sun and slow away from the sun.
And if I were to truncate the graphic coordinates in each repeat loop--of which there may be hundreds--the program slow down considerably.
So far my best solution is to add the wait line in the handler employed by all TG commands which requires the movement of an object:
wait 0 millisec
Turns out this is shorter than wait 1 millisec. This wait command appears to force a graphic display. (But the problem with "wait 0 millisec" is that this slows things down a fair bit--not just one execution, but the hundreds that might be involved in a loop.)
In so doing, each "set the loc of..." is executed *and* displayed in OS X. Without this line, the movement is displayed at only a few points along the path--and sometimes only the starting point and the ending point. Instead of moving steadily around an ellipse, it may not be seen to move at all, displaying only the starting point and the ending point which are the same.
In short, my problems lie with a set of basic tools which are applied to a variety of problems. They work find in Mac OS 9 and Windows but not in Mac OS X.
Sorry to be so long winded. This was what I was hoping to avoid.
Jim _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
