Some time ago, I wanted to achieve the same effect. I ended up having to create a graphic that was colored only on top of the areas I wanted colored, and transparent everywhere else. It's not the best solution, but it was the only way I could come up with to get about the same effect.
Scott Slaugh On Thu, 13 Jan 2005 13:07:07 EST, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > Hi. I wish I could get Revolution's color to work the way Hypercard does. > Hypercard's color is like cellophane, except for one really neat thing. In > Hypercard, if you put a colored object on top of another colored object, that > top > object's color trumps everything underneath, and you don't get a muddy > composite > color as you would in the real world, or as you do in Revolution when using > the admin ink. In Revolution, if 2 "admin"ed objects overlap, a 3rd muddy > composite color is created. Is there any way to make Revolution behave like > Hypercard, where: > black pixels on any objects show through > and > the top colored object has precedence over any colored objects > underneath. > > Thanks. > > Fred Moyer > _______________________________________________ > use-revolution mailing list > [email protected] > http://lists.runrev.com/mailman/listinfo/use-revolution > _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
