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The other possibility, of course, would be to allow the standalone to be built directly on the Windows machine, but to internally binhex the standalone during construction. Then you'd just use a standard tool on the Mac (Stuffit Expander, for example) to extract the application file, resource fork and all...

On Jan 31, 2005, at 7:28 PM, Ben Fisher wrote:

That's too bad that you can't build for classic on Windows. I use a PC and all the computers at my school are mac classics. Using Dreamcard player won't work for me.

Martin, that's a good idea. Could someone please look into this? Or maybe an enhancement in Bugzilla?

-Ben

I wonder if it would be difficult for RR to make a module for PPC which
*only* built classic standalones. I mean no IDE or any of that, simply a
standalone builder that you could download. You would still need a Mac to
run it, and perhaps a valid license key for Windows or Unix, but you
wouldn't need to buy 2 copies of studio just so you could still build a Mac
classic standalone despite the fact that you do the development on windows.

Just musing aloud,
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- -----------------------------------------------------------
Frank D. Engel, Jr.  <[EMAIL PROTECTED]>

$ ln -s /usr/share/kjvbible /usr/manual
$ true | cat /usr/manual | grep "John 3:16"
John 3:16 For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life.
$
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iD8DBQFB/4wC7aqtWrR9cZoRAv2IAJ9+AUaSmY07Q3Y7pZAyUDoD1l+sKwCeNa5H
7/5sfO4ttAX1YmV+LOeKr+k=
=VJZo
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