just curious : do you achieve anything more sophisticated than realtime wireframe rendering ? anything like hidden lines (or surfaces) detection ?
JB > Scott, > > Interestingly enough, I recently worked with a C programmer in SF on > creating a kids 3D application with the 3D engine done completely in RunRev. > > The programmer had already tried to do it in RealBasic and it couldn't > be done. He doubted RR could do it, but once I showed him the > multi-polyon draw with set points trick, it worked great! One of the > cool parts of the trick, is that by inserting a blank line in the points > of a polygon, you can actually create as many polys as you want. This > worked out very well for the app. In fact, we were able to create this > game, with sounds and multiple scaling images, in less than a weeks time. > > It's pretty cool to see RR rendering 3D in realtime using native > transcript. I'll post the app here when a demo version is available. _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
