--- "Frank D. Engel, Jr." <[EMAIL PROTECTED]> wrote: > On Feb 7, 2005, at 3:25 PM, Jan Schenkel wrote: > > > > I'm not quite sure I agree on this : it only takes > a > > couple of lines of code to script this yourself, > and > > at which point should the engine do it for you ? > > After the mouseDown message has gone all the way > to > > the back of the message path? Or before any of > your > > scripts get to it, thus rendering any card level > > 'mouseDown' mesages that normally get triggered > when > > you click next to the controls on your card? > > When the mouseUp message reaches the engine, of > course. At the last > stage of the message path. >
Remember how you'd script this yourself : by means of a combination of mouseDown/mouseMove/mouseUp/mouseRelease handlers -- that's four messages that may be caught independently somewhere down the message path, sometimes in different objects in order to minimize scripting efforts. I'm not sure how the engine could know for sure that it's supposed to move the stack around, but that may just be my puny brains ;-) Jan Schenkel. ===== Quartam - Tools for Revolution <http://www.quartam.com> ===== "As we grow older, we grow both wiser and more foolish at the same time." (La Rochefoucauld) __________________________________ Do you Yahoo!? Yahoo! Mail - Easier than ever with enhanced search. Learn more. http://info.mail.yahoo.com/mail_250 _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
