Richard,
Perhaps I haven't played around with this enough, but I'm having problems with the basic drawing issue. For example, if I do the following:
on mouseup choose pointer tool choose polygon tool end mouseup
and then start drawing on a buffered player object, I get an image object on top of the player object... not a graphic object. There doesn't seem to be much I can do with that image object to distinguish the polygon I drew on it. How can I create an actual polygon graphic object over the player object? What's the code I need to use?
Richard
On Feb 16, 2005, at 6:46 AM, Richard Gaskin wrote:
Richard Miller wrote:Thanks Richard, but I'm aware of that piece. It's the actual drawing I'm having trouble implementing. How do I give that functionality to a user during runtime?
Ah. That's particularly difficult with players, as they generally lose their image while the pointer tool is active.
You could cheat: grab a screenshot of the player and place it on top and then hide the player when switching tool modes. That should let your drawing tools work without mucking up the apparent image. When you resume browse mode just hide or discard the image and show the player again.
-- Richard Gaskin Fourth World Media Corporation __________________________________________________ Rev tools and more: http://www.fourthworld.com/rev _______________________________________________ use-revolution mailing list [email protected] http://lists.runrev.com/mailman/listinfo/use-revolution
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